The face direction is based on velocity which means that if I'm nudged by an enemy I am no longer facing that enemy. When I have already cleared an area it's "sold" and there is no way to back out of the menu as far as I could tell, so I was soft locked right there. The pixel size is inconsistent, which leads to a jarring art style. Animations don't stop when I stop moving, which lead to me misunderstanding what buttons do something and which ones don't.
The good:
The movement feels really nice. I also liked the combat when it was working. I like this sort of art style when it's done well. The page looks promising.. The name is really cool.
I look forward to my complaints being addressed if that happens. Because if they do this could be a really cool concept, especially with a talented team like this.
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The bad:
The face direction is based on velocity which means that if I'm nudged by an enemy I am no longer facing that enemy. When I have already cleared an area it's "sold" and there is no way to back out of the menu as far as I could tell, so I was soft locked right there. The pixel size is inconsistent, which leads to a jarring art style. Animations don't stop when I stop moving, which lead to me misunderstanding what buttons do something and which ones don't.
The good:
The movement feels really nice. I also liked the combat when it was working. I like this sort of art style when it's done well. The page looks promising.. The name is really cool.
I look forward to my complaints being addressed if that happens. Because if they do this could be a really cool concept, especially with a talented team like this.